The Name
Grimoire
A living spellbook of names. Ask it for an elf, a dwarf, a tiefling, a tavern at the end of the map. It inscribes each name with its meaning in the old tongue, and never deals the same page twice.
Open the grimoireTable of contents
The chapters: peoples, places, and perils
Elf
Of the Fair Folk
Dwarf
Of the Stone-Kin
Orc
Of the War-Kin
Tiefling
Of the Hell-Marked
Dragonborn
Of the Wyrm-Blooded
Halfling
Of the Hearth-Folk
Human
Of the Kingdoms of Men
Dragon
Of the Great Wyrms
Wizard
Of the Robed and Learned
Viking
Of the North-Folk
Pirate
Of the Free Waters
Demon
Of the Courts Below
Fantasy Last
Of Houses and Lineages
Town
Of Settlements and Strongholds
Village
Of Hamlets and Hedgerows
City
Of Walls and Spires
Kingdom
Of Realms and Banners
Island
Of Isles and Anchorages
Tavern
Of Inns and Alehouses
Ship
Of Hulls and Figureheads
What makes these names different
Every name in this grimoire is built from the old tongue: real elements with real meanings, joined by the sound-rules of each culture. When the book writes Aelwen, it tells you it means "twilight maiden," and how to say it aloud at the table without stumbling.
The grimoire deals names like cards from a shuffled deck: your deck, remembered between visits, so you are never handed the same page twice. Choose a tone, noble, wild, or dark, and the book obliges.
Keep the names you love and the grimoire holds them as bookmarks. Everything is free, and every name is yours to carry into any world that will have it.